Economic Expansion - Pirate Economy Question
We’ve received numerous questions about Pirate economy production in the economy revamp and I’d like to clear up some misconceptions in this regard.
First and most importantly Pirates will be able to make every end product they can make now after the revamp.
Pirate players are not forced to turn to national free traders for items in the revamp economy. If a production item is necessary for basic ship production or manufacture there is a basic structure that has the ability to make it. For players managing entire production chains there may be adjustments that are needed such as adding a basic, unrestricted Cooper’s Shop in addition to your Lumber Mill but those additional needed buildings for basic production are always available to all factions and careers without any Treasure Aisle items.
As a brief example, if you can currently produce a Hercules frigate (a basic ship) post revamp you can still produce it without needing anything from Treasure Aisle (just more slowly and at less cost). You may need that Cooper’s Shop in the case of block production if you refuse to buy blocks from other sources but additional items needed such as a futtock or rudder assembly for the Hercules have those recipes added to the Lumber Mill you most likely already own as part of the revamp.
Those same recipes are mirrored in better form in the revamped structures but they are paying higher maintenance costs for that production boost. The unique items produced by revamp and partner level structures that are not proliferated down to basic structures are for revamp and partner recipes and are not part of basic ship production. Again anything needed for basic ship production can be produced by a basic structure.
Partner level structures (not partner level recipes) are always available to all careers and factions. They are intended for players looking for higher production output with minimum economy slot usage. That type of production isn’t desired or needed by every player so many players may be able to meet their economy needs without Partner structures. Partner level structures are an option for players who want to do large scale production but don’t want to manage an excessive number of economy slots to do it. Players who don’t want to do high capacity production may find they have no need for partner level structures at all but would probably benefit by moving to revamped basic structures in most cases.
On the subject of economy slots – we are going to allow accounts to expand beyond the 10 slot limit currently in place. This isn’t going to be in the first build to the Test server as our first tests are primarily concerned with resource production and integration with existing structures. More information will be provided regarding this when we begin discussing the contents of the second Test build.
Pirate production at this point has not been mentioned in detail because basic production is being maintained and Pirates already have access to that and can keep using it. The focus in this Resource Economy section of the revamp overview heavily features free trader production and how it integrates with others as free traders are intended to be the primary manufacturing career in game.
We are currently on schedule to move the first 2.15 build to the Test server on Thursday May 8th with plans to move the second build to the Test server the following week if possible.